Showing posts with label Editing. Show all posts
Showing posts with label Editing. Show all posts

10/02/2013

Croixleur Trailer now online

Here's a video game trailer I finished recently for Nyu-Media . You can vote for the game on Steam Greenlight. 
For this video I created some composited text scenes to bridge and blend in with the gameplay footage, animated the logo splashscreen, captured my own gameplay footage (don't think I was particularly acing it...)  and then edited it all together to the 1 minute mark. 

Download a demo of the game here for some propa hack and slash lols!



10/01/2013

A weekend with Curse @ Minecon

Okay so I've been really slow on the blogging front lately. A good few weeks ago now, Curse invited me to help them cover the very special gaming event that is Minecon 2012 in Disneyland Paris.
It was an amazing weekend of Disney-Minecraft mashups, interviewing exhibitors, late-night editing and  cardboard square heads.
My favourite video from the weekend is below. It was edited like a trailer, and shows various highlights from around the place. Check it out!



09/08/2012

DayZ: Animation to celebrate 1 million players

I have spent some spare evenings creating this short animation, which I finally posted on the same day that 'DayZ' reached 1 million unique players worldwide.
DayZ is a harsh zombie survival mod, built on a hardcore military simulator game called Arma 2 - which itself is the 2009 version of Bohemia Interactive's ongoing military simulation series I have been playing for over 10 years...would you believe it?

Yes, you would.


I found myself creating two different atmospheric styles simultaneously - the serious, but tongue-in-cheek night scene, and the childrens' book-style daytime scenes. I found them rather difficult to edit together, and keeping them at opposite ends of the video was the only way to do it!

The colourful daytime style is what I was intending to pursue if ever I produced more of these. The style is inspired by the old BBC series, 'Spider!' (In the Bath)...

The watercolour paintings were fun, and were mostly produced in about 5 minutes each. Splashy and quick.

03/01/2012

Stock video clip picked for free download of the week...?

That's right, even though its such an extremely specific piece of content, stock media archive pond5.com have apparently chosen my shot of an M3A2 Halftrack as their free download clip of the week. Of course, it means I won't get paid for it, but for what its worth, why not!



So, if for some reason you want or need a patriotically American shot of a WWII armoured vehicle manoeuvring in slow motion through a cloud of dust, you better download it now.

It's right here on Pond 5's homepage.

12/10/2011

Official BlazBlue Continuum Shift trailer online...



Well now! Zen United, the official Western branch of Japanese game studio Arc System Works, have uploaded the official trailer for BlazBlue Continuum Shift 2 - which is coming to Nintendo 3DS and Sony PSP on the 4th of November. I took a 2-week break from Kudan's augmented reality fun to join Zen United (downstairs!) to edit this trailer.

As you can imagine, the most time consuming part was assembling the introduction scene, which involved browsing through Zen United's archive of game sketches and concept art for extended periods, selecting vaguely corresponding character poses and then filling in the gaps with stills from the final character art!

Unfortunately, there was no quick n' clever way to patch up these sketches into a fight scene. With the selected files at hand, I simply assembled them in Photoshop, frame by frame. Even (most of) the characters' slight movements were just down to the placement of the layer in each frame. With the addition of some random, Japanese notes from the sketches flickering around, I had a complete fight scene - totalling around 70 frames.
Exporting these frames as transparent PNGs to After Effects allowed me to do whatever I wanted with them - from changing and animating backgrounds, to masking and moving sections of the animation. Even the titles were just still PNG files knocked up in Photoshop.

I'm pretty pleased with how it came out, considering the short timescale. Safe to say there's loads more that could be done with more time. Before making this, we discussed loads of different options, more ambitious ones. Who knows, maybe Zen United will make more viral stuff soon!...

07/10/2010

Lumen Soup

Follow this link to Lumen Soup to have a look at the beginnings of our final project.
Here's a clip of some of our early tests. We are creating an animated live performance piece...


First Projector Tests from Livvy Brewer on Vimeo.